Welcome to my Steam Greenlight Spotlight, the place where each week I throw the spotlight on a game currently in the Steam Greenlight process that I think looks good.
In the spotlight this week is… CURE
What is CURE?
CURE is “a multiplayer microbiology based Real Time Strategy Game” by Cryogenic Entertainment. Sounds sciencey.
It’s very reminiscent of the first level of Spore but with science and strategy. I loved the first level of Spore, however this time instead of evolving your creature by devouring other smaller creatures, gaining traits and working your way up the food chain, CURE is about diseases and viruses and managing/upgrading your microbes to fight against them.
CURE blends traditional RTS elements with RPG ones in the form of its unique upgrading system through the evolution and genetic engineering of your microbes which will be permanent. You can craft specialised teams that have a specific ability or focus on a specific attribute such as speed or strength or you can create a more balanced team by crafting specialised units. These upgrades will affect how your units look and make them distinguishable with the promise that no two players units will ever be the exact same.
Tactics and strategy are a big part of this game, although since it is a RTS that is to be expected, and for that it is going to have a multiplayer player mode with tournaments and ladders as well as weekly and monthly events where you can test out your army of evolved and engineered microbes.
The game is also proud of its use of real world science and why shouldn’t it be? Science is good and it’s nice to be able to learn while you play a game.
There’s a demo as well that you can play, which I spent about half an hour playing around on and the game is a lot bloody harder than I was expecting it to be, that or I’m just hopeless. OK I’m probably just hopeless but the graphics look good and the environment’s are dynamic allowing you to use your little microbes to push bigger cells around, it looked very much like those images of sperms trying to fertilize an egg in school textbooks, but it could be useful tactically.
I loved the first level of Spore, I like science, I like RTS games, and I like RPG’s so basically there is a lot here for me to like. I’m interested to see how you can evolve or engineer your little microbes, what kinds of abilities and powers will be available to them, and with the tournaments and events there should hopefully be plenty of replay value to the game.
CURE is due to be released in late 2016 and if you play the demo let me know how you got on with it in the comments below.