The first expansion DLC for Civilization: Beyond Earth has been announced, it’s called ‘Rising Tide’, which will come out this autumn, and looks to take Civilization to the water.
‘Rising Tide’ looks to ask the question, what if you could build cities on water? Well for starters I know that my empire and territory in Civilization games would be a lot larger and I would be able to control water ways a lot better than I can at the moment.
The expansion aims to make water tiles present the same opportunities as land tiles, which is something I’m excited about. With the exception of a couple of resources in coastal waters – algae and coral – water tiles have always felt underused and a bit of a waste.
New resources in the water, new enemies, new units, the continental shelf, two new world types, and four new factions are all part of the added features in this expansion among others. (Check the bottom of the page for the full list of known features).
Water tiles can make up a large portion of a map and does nothing other taken keep players apart and force you into careful planning when launching an attack. I’ve had more than a couple of invasions go wrong because voyages across the oceans have not gone to plan and I’ve lost units to alien krakens. I hate those things.
Cities in/on the water should be fun and is something I am greatly looking forward to, although it raises further questions. What will replace roads and magrails as city connectors? Or will we be able to have roads and magrails stretching across the water like giant bridges that need protecting from alien krakens and enemy ships? As a down side they could stop larger vessels from passing by for balance.
Will we be able to land our first outpost at sea? Maybe a new faction who specialise in seafaring ways. If so I’d aim to make an entire sea based empire, no cities on land.
Of course for an entire water based empire to work that would mean there would need to be aquatic equivalents of improvements like academies, so will there be?
In their announcement for ‘Rising Tide’ Firaxis also released some of the story build-up for their new expansion:
After the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. From this tumultuous time, four new factions arose. These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival. Now, many decades after their first landfall on a new planet, the proud survivors of the first expeditions beyond Earth look up to see the skies darkened by a new breed of pioneers.
The new factions don’t sound as nice and pleasant as the ones we currently have. Hopefully that’ll mean we have some interesting characters, because I’ve felt the current faction leaders are just a bit bland and a bit dull, I’ve never really taken to any of them. It might also lead to more friction among the groups.
The other thing I’m really looking forward to are the new world types. I’ve found the world’s in Beyond Earth to all be rather samey. The colours are all a bit too similar and blur together, I want more colour, more variation, I don’t want all the world’s to have sickly green oceans.
I’m really looking forward to this expansion, it could be just the thing that Civilization: Beyond Earth needs to kick on and move out from under Civilization V’s shadow.
- Colonize the Ocean: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. The ocean provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world.
- Dynamic Leader Traits: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes.
- New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits.
- New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage.
- New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world.
- New Hybrid Units: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades.
- New Biomes: Two new world types have been added. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.
RELEASE DATE: AUTUMN 2015